▣ NOW PLAYING · DOSSIER LOADED

I study
how players
feel in the dark.

I'm Eddie R., a game research & community professional with 6+ years connecting the dots between players, teams, and creative projects across games, entertainment, and fandom spaces.

▸ OPEN CASEBOOK◂ READ DOSSIERPLAYTESTING · GAME STUDIES · COMMUNITY INSIGHTS
6+y
In the field
30+
Projects shipped
Communities built
Eddie R., Game Research & Community Professional
SUBJECT_001
STATUS: AWAKE
// LOCATION
Helsinki, FI
// CHANNEL
Open · 24/7
MISSION 01/ 06Mission Briefing
// EXCERPT

I connect the dots between players, teams, and creative projects across games, entertainment, and fandom spaces. 6+ years in the field. Community-minded. Research-driven.

▸ View full file
MISSION 02/ 06Featured Casebook
FILE_01
2026
Mobile UXExpert ReviewHeuristicsGame UI

Bringing Bright Falls to iOS: A Mobile UX Expert Review of Alan Wake Remastered

Mobile UX & Game Usability · Independent expert review · Unaffiliated with Remedy

Heuristic expert review applying Korhonen's mobile game playability heuristics to imagine a touch-first iOS adaptation of Alan Wake Remastered — minimalist HUD, flashlight-first aiming, and combat presets that preserve intentional vulnerability without adding interface friction.

▸ Open Case
FILE_02
2026
ForecastingSentimentBenchmarkingMarket Research

Forecasting 007 First Light with sentiment + benchmarking

Market Research & Forecasting · Independent study · Not associated with IO Interactive

Pre-release sales forecast for a brand-new Bond game using wishlist data, sentiment analysis, search interest and historical benchmarks against 14 years of 007 titles.

▸ Open Case
FILE_03
2025
CommunitySocialMarketingStrategy

Community & social plan for the Max Payne 1 & 2 remake

Community & Marketing Strategy · Independent case study · Remedy × Rockstar (unaffiliated)

A tiered community and social plan for the upcoming Max Payne remake — segmenting fans from casuals to detective lore-masters, with a teaser → pre-launch → launch-week arc grounded in noir and nostalgia.

▸ Open Case
FILE_04
2024
Generative AIMarketingStrategyResearch

Generative AI in AAA game marketing — a case study at IO Interactive

Strategic Research & Onsite Case Study · IO Interactive · Master thesis publication

How Generative AI can streamline marketing and development for AAA games. Strategic research plus an onsite case study at IOI exploring practical, ethical applications. Additional game user research under NDA.

▸ Open Case
MISSION 04/ 06Tape Archive
MISSION 06/ 06Contact · End Transmission

Let's play.

Got a project that needs a careful pair of eyes? I take on a few engagements per quarter. Tell me what you're shipping.

ehenriquezreyes@gmail.com
// EASTER_EGG
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