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Essay2025.04.277 min read

Why Final Fantasy XV Still Matters for Entertainment Storytelling Today

Why Final Fantasy XV Still Matters for Entertainment Storytelling Today
Prince Noctis and companions playing Justice Monsters Five within the game

In today's entertainment landscape, storytelling rarely wants to live in a single medium. Gaming, film, television, literature, and even mobile experiences increasingly overlap to build richer, more immersive worlds. Few franchises have embraced this evolution as ambitiously and as strategically, as Final Fantasy XV. With its expansive media universe, FFXV offers a fascinating case study in how games can lead the transmedia storytelling charge.

When Final Fantasy XV launched, it wasn't just a videogame release; it was the centerpiece of a vast "Final Fantasy XV Universe." Players were invited into the story not only through the main game but also through a full-length CGI film (Kingsglaive), an anime series (Brotherhood), an audiodrama, mobile games, a novel, and VR experiences. This holistic approach goes beyond typical franchise expansion. It embodies Henry Jenkins' vision of transmedia storytelling, where distinct but interconnected media entries build a complete and layered narrative.

Final Fantasy XV transmedia universe

What makes FFXV particularly notable is that it reverses the traditional transmedia structure that many scholars have depicted. Typically, games supplement stories introduced in films or TV series. Here, the videogame serves as the primary narrative engine, with all other media extending and enriching the fan's experience. Watching Kingsglaive or Brotherhood wasn't just optional; it offered crucial context that deepened players' emotional connection to Noctis's journey and the world of Eos.

This strategy also reflects Japan's media mix tradition, where characters are developed and proliferated across platforms, sometimes prioritizing emotional resonance over strict narrative consistency. Media scholars like Marc Steinberg and others have explored how Japanese media ecosystems favor character-driven storytelling that blurs the line between consumption and production. FFXV borrowed this approach and reflects a blend of Western transmedia practices, maintaining strong narrative cohesion, characters like Noctis, Gladiolus, Ignis, and Prompto remained consistent across every medium.

Final Fantasy XV characters across media

An important piece of FFXV's success was its use of "paratexts" — supplemental content like trailers, demos, and VR spin-offs, to guide audience expectations and deepen immersion without fragmenting the main story. Even short films like "Omen" or VR experiences like "Monster of the Deep" contributed to the emotional palette of the universe, even if they didn't expand the story canon directly. This strategic layering made engaging with the broader universe feel organic rather than overwhelming.

Another distinctive element is that FFXV required players to become "hunter-gatherers" of narrative, piecing together the full story across multiple platforms. This active engagement mirrors Henry Jenkins' idea of participatory culture, where audiences don't passively consume a story but actively chase down different pieces to construct the complete experience. In doing so, the player's journey through the story mirrors Noctis's own, if you ask me, a subtle but effective narrative parallel.

Of course, this ambitious approach came with risks. Some players felt that key narrative beats were missing from the main game alone, making it almost necessary to consume additional media to fully understand the plot. Yet from a marketing, storytelling and engagement perspective, FFXV's transmedia universe succeeded in extending the lifecycle of the game, keeping fans engaged across multiple platforms for years after launch.

As gaming, streaming, and storytelling continue to converge, Final Fantasy XV offers valuable lessons. Games are no longer just products (and arguably, they haven't been for a long time); they are narrative anchors capable of leading complex, interconnected media ecosystems.

For creators and marketers alike, the FFXV case study shows the importance of building character-driven worlds, crafting multi-platform engagement, and treating each piece of content — whether a game, a film, an anime, trailer or music (I'm talking about you Alan Wake and Arcane) — as an opportunity to deepen the audience's relationship with the storyworld (but also characters).

So what can we take away?

  • Games can serve as the foundation for vast transmedia universes — not just as spin-offs, but as primary narrative pillars.
  • Audience participation is critical: successful transmedia experiences encourage players to actively seek out story elements across platforms, but shouldn't be forced or a "requirement".
  • Character consistency across mediums can strengthen emotional investment, even in sprawling, complex worlds.

As we move forward into an even more interconnected entertainment landscape, these strategies could reshape how franchises are built, expanded, and sustained.

I'd love to hear your thoughts — or if you're interested, I could dive into another game or franchise that used transmedia and media mixes in interesting ways.

Originally published on LinkedIn ▸