Eddie R.// Game Research & Community Professional
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▸MISSION 05/ 06Signals

Marketing & Community.

Where research meets the players who already love the game. Sentiment, panels, community programs, and the dashboards that keep marketing and design honest.

// Featured Signals
Epyllion slide — gamers face a barrage of notifications from interactive substitutes
Field Note2026.01.204 min read

Matthew Ball's 2026 Report: Attention, Not Enemies

Notes on Matthew Ball's State of Video Gaming 2026. TikTok and OnlyFans aren't the enemy — they're rice vs pasta on the same shelf: attention. The winners will treat community as product, not decoration.

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Splinter Cell Marketing: From Guerrilla Genius to Risky Ops — Sam Fisher with night vision goggles
Field Note2025.06.205 min read

Splinter Cell Marketing: From Guerrilla Genius to Risky Ops

Stealth action made a comeback at Summer Game Fest 2025. It reminded me of a franchise that mastered stealth beyond the screen — and the campaigns that built Sam Fisher's legend on a fraction of the budget.

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Alan Wake 15 — OOH billboard 'Dark is Deadly' lit by a single bulb
Field Note2025.05.144 min read

Alan Wake at 15: OOH Marketing & Transmedia That Still Haunts

Alan Wake turned 15 in 2025 and barely anyone noticed. A look back at Remedy's haunting OOH campaigns and the Bright Falls miniseries — still some of the best disruptive, transmedia work in games.

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// END_OF_FILE
Eddie R.
Helsinki, FI
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ehenriquezreyes@gmail.com
// SIGNAL
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